浅谈API HOOK技术(二)

  • 来源: 互联网 作者: rocket   2008-03-20/14:16
  • 浅谈API HOOK技术(二)

           在这里我将要实现转跳。有人说修改内存内容要进入Ring 0 才可以。可是Windows本身提供了一个写内存的指令WriteProcessMemory。有了这把利器,我们几乎无所不能。如游戏的修改等在这里我们只谈APIHOOK。
    function RepointFunction(OldFunc, NewFunc: Pointer): Integer;
    var
       IsDone: TList;
       function RepointAddrInModule(hModule: THandle; OldFunc, NewFunc: Pointer): Integer;
       var
          Dos: PImageDosHeader;
          NT: PImageNTHeaders;
          ImportDesc: PImage_Import_Entry;
          RVA: DWORD;
          Func: ^Pointer;
          DLL: string;
          f: Pointer;
          written: DWORD;
       begin
          Result := 0;
          Dos := Pointer(hModule);
          if IsDone.IndexOf(Dos) >= 0 then exit;
          IsDone.Add(Dos);

          OldFunc := LocateFunctionAddress(OldFunc);

          if IsBadReadPtr(Dos, SizeOf(TImageDosHeader)) then exit;
          if Dos.e_magic <> IMAGE_DOS_SIGNATURE then exit;
          NT := Pointer(Integer(Dos) + dos._lfanew);

          RVA := NT^.OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT]
             .VirtualAddress;

          if RVA = 0 then exit;
          ImportDesc := pointer(integer(Dos) + RVA);
          while (ImportDesc^.Name <> 0) do
          begin
             DLL := PChar(Integer(Dos) + ImportDesc^.Name);
             RepointAddrInModule(GetModuleHandle(PChar(DLL)), OldFunc, NewFunc);
             Func := Pointer(Integer(DOS) + ImportDesc.LookupTable);
             while Func^ <> nil do
             begin
                f := LocateFunctionAddress(Func^);
                if f = OldFunc then
                begin
                   WriteProcessMemory(GetCurrentProcess, Func, @NewFunc, 4, written);
                   if Written > 0 then Inc(Result);
                end;
                Inc(Func);
             end;
             Inc(ImportDesc);
          end;
       end;

    begin
       IsDone := TList.Create;
       try
          Result := RepointAddrInModule(GetModuleHandle(nil), OldFunc, NewFunc);
       finally
          IsDone.Free;
       end;
    end;
    有了这两个函数我们几乎可以更改任何API函数。
    我们可以先写一个DLL文件。我这里以修改Text相关函数为例:
    先定义几个函数:
    type
       TTextOutA = function(DC: HDC; X, Y: Integer; Str: PAnsiChar; Count: Integer): BOOL; stdcall;
       TTextOutW = function(DC: HDC; X, Y: Integer; Str: PWideChar; Count: Integer): BOOL; stdcall;
       TTextOut = function(DC: HDC; X, Y: Integer; Str: PChar; Count: Integer): BOOL; stdcall;
       TDrawTextA = function(hDC: HDC; lpString: PAnsiChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;
       TDrawTextW = function(hDC: HDC; lpString: PWideChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;
       TDrawText = function(hDC: HDC; lpString: PChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;
    var
       OldTextOutA: TTextOutA;
       OldTextOutW: TTextOutW;
       OldTextOut: TTextOut;
       OldDrawTextA: TDrawTextA;
       OldDrawTextW: TDrawTextW;
       OldDrawText: TDrawText;
    ......
    function MyTextOutA(DC: HDC; X, Y: Integer; Str: PAnsiChar; Count: Integer): BOOL; stdcall;
    begin
       OldTextOutA(DC, X, Y, ´ABC´, length(´ABC´));
    end;

    function MyTextOutW(DC: HDC; X, Y: Integer; Str: PWideChar; Count: Integer): BOOL; stdcall;
    begin
       OldTextOutW(DC, X, Y, ´ABC´, length(´ABC´));
    end;

    function MyTextOut(DC: HDC; X, Y: Integer; Str: PChar; Count: Integer): BOOL; stdcall;
    begin
       OldTextOut(DC, X, Y, ´ABC´, length(´ABC´));
    end;

    function MyDrawTextA(hDC: HDC; lpString: PAnsiChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;
    begin
       OldDrawTextA(hDC, ´ABC´, length(´ABC´), lpRect, uFormat);
    end;

    function MyDrawTextW(hDC: HDC; lpString: PWideChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;
    begin
       OldDrawTextW(hDC, ´ABC´, length(´ABC´), lpRect, uFormat);
    end;

    function MyDrawText(hDC: HDC; lpString: PChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;
    begin
       OldDrawText(hDC, ´ABC´, length(´ABC´), lpRect, uFormat);
    end;

    调用时我们要把原来的函数地址保存下来:
       if @OldTextOutA = nil then
          @OldTextOutA := LocateFunctionAddress(@TextOutA);
       if @OldTextOutW = nil then
          @OldTextOutW := LocateFunctionAddress(@TextOutW);
       if @OldTextOut = nil then
          @OldTextOut := LocateFunctionAddress(@TextOut);
       if @OldDrawTextA = nil then
          @OldDrawTextA := LocateFunctionAddress(@DrawTextA);
       if @OldDrawTextW = nil then
          @OldDrawTextW := LocateFunctionAddress(@DrawTextW);
       if @OldDrawText = nil then
          @OldDrawText := LocateFunctionAddress(@DrawText);
    然后很顺其自然的用自己的函数替换掉原来的函数
       RepointFunction(@OldTextOutA, @MyTextOutA);
       RepointFunction(@OldTextOutW, @MyTextOutW);
       RepointFunction(@OldTextOut, @MyTextOut);
       RepointFunction(@OldDrawTextA, @MyDrawTextA);
       RepointFunction(@OldDrawTextW, @MyDrawTextW);
       RepointFunction(@OldDrawText, @MyDrawText);
            在结束时不要忘记恢复原来函数的入口,要不然你会死得很难看哟!好了我们在写一个Demo程序。你会说怎么文字没有变成ABC呀?是呀,你要刷新一下才行。最小化然后在最大化。看看变了没有。  
            要不然你就写代码刷新一下好了。至于去拦截其他进程的API那就用SetWindowsHookEx写一个其他的钩子将DLL映射进去就行了,我就不再浪费口水了。
    掌握了该方法你几乎无所不能。你可以修改其它程序。你可以拦截Createwindow等窗口函数改变其他程序的窗口形状、你还可以入侵其它的程序,你还可以......嘿嘿。干了坏事别招出我来就行了。


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