用Visual Basic.NET编写扑克牌游戏

  • 来源: 天极yesky 作者: 若水   2008-04-16/15:12
  • 扑克游戏林林总总,同一种游戏各地玩法亦不尽相同。编程爱好者多喜欢编写一些本地玩法的扑克游戏。那么,编写自己的扑克游戏该从何处入手呢?

    扑克游戏编程关键有两点:一是扑克牌面的绘制;二是扑克游戏规则的算法实现。初学扑克游戏编程的爱好者可从一些简单的游戏、借用一些现有资源开始。本文拟借用Windows自带的Cards.dll和简单的21点游戏为例,介绍扑克游戏编程的初步方法。

    一、 扑克牌面绘制

    Cards.dll支持Windows自带的游戏,如Solitaire(纸牌游戏)。如果我们知道如何使用Cards.dll中的API函数,那么,我们就能像Windows自带的游戏一样绘制扑克牌面。我们需要使用其中三个基本函数:cdtInit, cdtDrawExt,和 cdtTerm。并且需要两个变量:width和height用于初始化函数cdtInit进行初始化。下面给出这些接口函数的声明及参数说明。

    Private width As Integer = 0
    Private height As Integer = 0

    Declare Function cdtInit Lib "cards.dll" (ByRef width As Integer, _
    ByRef height As Integer) As Boolean



    参数说明:width,height返回牌默认宽和高,单位为pixels。

    Declare Function cdtDrawExt Lib "cards.dll" (ByVal hdc As IntPtr, _
    ByVal x As Integer, ByVal y As Integer, ByVal dx As Integer, _
    ByVal dy As Integer, ByVal card As Integer, _
    ByVal mode As Integer, ByVal color As Long) As Boolean


    参数说明:hdc(handle to a device context)句柄;

    x,y指定牌左上角坐标位;
    dx,dy指定牌宽和高;
    card需要绘制的牌,0-51[A(草花、方块、红桃、黑桃),2,…,K];53-65牌背面;
    mode 指定绘制方式,牌面向上为0,牌面向下为1;
    color 指定背景色。

    Declare Sub cdtTerm Lib "cards.dll" ()


    无参数。

    我们需要在游戏开始时调用cdtInit对cards.dll进行初始化,这样我们才能使用cards.dll中的cdtDrawEx等函数;每绘制一张牌,我们都要调一次cdtDrawExt函数;当我们结束游戏时,调用一次cdtTerm以结束cards.dll的使用。

    二、 游戏规则的算法实现

    二十一点游戏是玩家要取得比庄家更大的点数总和,但点数超过二十一点即为爆牌,并输掉注码。J、Q、K算10点,A可算1点或11点,其余按牌面值计点数。“BlackJack”是由一张A和J、Q、K或10所组成。开始时每人发两张牌,一张明,一张暗,凡点数不足二十一点,可选择博牌。如果首两张牌是对子可选择分牌。

    为简化起见,程序中只有两个玩家Dealer和Player,都发明牌,无下注过程,不记录输赢,不支持分牌和加倍等。二十一点游戏中,一张牌只要有四个属性说明:Face牌面大小、Suit牌面花色,Count点数,FaceUp牌面是否向上。因此,这里我们不用Card 类而用Card结构。

    Structure card

    Public face As Integer

    Public suit As Integer

    Public count As Integer

    Public faceup As Boolean

    End Structure


    游戏开始时,我们首先要取一副牌,然后将牌洗好,指定从第几张牌开始发起。洗牌时为取得真正的随机数,用My.Computer.Clock.TickCount作产生随机数的种子。

    Dim Deck() As card

    Deck = New card(51) {}

    Dim TopCard As Integer

    Private Sub GetDeck()
    Dim i, j As Integer
    For i = 0 To 3
    For j = 0 To 12
    Deck(j + 13 * i).face = j
    Deck(j + 13 * i).suit = i
    If j < 10 Then
    Deck(j + 13 * i).count = j + 1
    Else
    Deck(j + 13 * i).count = 10
    End If
    Deck(j + 13 * i).faceup = False
    Next
    Next
    End Sub

    Private Sub Shuffle()
    Dim i, j, k As Integer
    Dim tc As card
    For k = 1 To 500
    i = CType(My.Computer.Clock.TickCount * Rnd(), Integer) Mod 52
    j = CType(Int(Rnd() * 52), Integer)
    tc = Deck(i)
    Deck(i) = Deck(j)
    Deck(j) = tc
    Next
    topcard = 0
    End Sub

    #p#分页标题#e#

     

     游戏界面中,我们设置三个命令按钮,两个标签。Button1为“发牌”、Button2为“要牌”、Button3为“停牌”。Label1记录庄家点数,Label2记录玩家点数。游戏过程中,如果一副牌发完,立即重洗一副牌,并弹出消息对话框告知。以下列出三个按钮单击事件代码。其中庄家游戏过程中,为简化起见,未曾使用游戏技巧。
    Dim playerCount As Integer = 0
    Dim playerAce As Integer = 0
    Dim dealerCount As Integer = 0
    Dim dealerAce As Integer = 0
    Dim ipcard, idcard As Integer

    Private Sub delay(ByVal dt As Integer)
    Dim t As Integer
    t = My.Computer.Clock.TickCount
    Do
    If My.Computer.Clock.TickCount >= t + dt Then Exit Do
    Loop
    End Sub

    Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click

    Button1.Visible = False
    Label1.Text=””
    Label2.Text=””
    Label1.Refresh()
    Label2.Refresh()
    MyBase.CreateGraphics.Clear(Color.DarkGreen)
    dealerAce = 0
    playerAce = 0
    dealerCount = 0
    playerCount = 0

    cdtDrawExt(MyBase.CreateGraphics.GetHdc, 200, 200, 75, 100, (Deck(TopCard).face * 4 + Deck(TopCard).suit), 0, 0)

    playerCount += Deck(TopCard).count

    If Deck(TopCard).face = 0 Then playerCount += 10 : playerAce += 1
    TopCard += 1
    If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")
    Label2.Text = playerCount.ToString
    Label2.Refresh()
    delay(1000)

    cdtDrawExt(MyBase.CreateGraphics.GetHdc, 200, 10, 75, 100, (Deck(TopCard).face * 4 + Deck(TopCard).suit), 0, 0)

    dealerCount += Deck(TopCard).count

    If Deck(TopCard).face = 0 Then dealerCount += 10 : dealerAce += 1
    TopCard += 1
    If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")
    Label1.Text = dealerCount.ToString
    Label1.Refresh()
    delay(1000)

    cdtDrawExt(MyBase.CreateGraphics.GetHdc, 220, 200, 75, 100, (Deck(TopCard).face * 4 + Deck(TopCard).suit), 0, 0)

    playerCount += Deck(TopCard).count

    If Deck(TopCard).face = 0 And playerAce = 0 Then playerCount += 10 : playerAce += 1
    TopCard += 1
    If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")
    Label2.Text = playerCount.ToString
    Label2.Refresh()
    delay(1000)

    cdtDrawExt(MyBase.CreateGraphics.GetHdc, 220, 10, 75, 100, (Deck(TopCard).face * 4 + Deck(TopCard).suit), 0, 0)

    dealerCount += Deck(TopCard).count

    If Deck(TopCard).face = 0 And dealerAce = 0 Then dealerCount += 10 : dealerAce += 1
    TopCard += 1
    If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")
    Label1.Text = dealerCount.ToString
    Label1.Refresh()
    delay(1000)
    ipcard = 2
    idcard = 2
    Button2.Visible = True
    Button3.Visible = True
    End Sub

    Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click

    cdtDrawExt(MyBase.CreateGraphics.GetHdc, 200 + 20 * ipcard, 200, 75, 100, (Deck(TopCard).face * 4 + Deck(TopCard).suit), 0, 0)

    playerCount += Deck(TopCard).count

    If Deck(TopCard).face = 0 Then playerCount += 10 : playerAce += 1
    TopCard += 1
    If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")
    ipcard += 1
    Label2.Text = playerCount.ToString
    Label2.Refresh()

    If playerCount > 21 Then
    If playerAce >= 1 Then
    playerCount -= 10
    playerAce -= 1
    Label2.Text = playerCount.ToString
    Label2.Refresh()
    Else
    MsgBox("Player loss!")
    Button1.Visible = True
    Button2.Visible = False
    Button3.Visible = False
    End If
    End If
    End Sub

    Private Sub Button3_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button3.Click
    Button2.Visible = False
    Button3.Visible = False
    dealerPlay()
    End Sub

    Private Sub dealerPlay()
    Do
    If dealerCount < 17 Then
    cdtDrawExt(MyBase.CreateGraphics.GetHdc, 200 + 20 * idcard, 10, 75, 100, (Deck(TopCard).face * 4 + Deck(TopCard).suit), 0, 0)
    dealerCount += Deck(TopCard).count
    If dealerCount > 21 And dealerAce = 1 Then dealerCount -= 10 : dealerAce -= 1
    If Deck(TopCard).face = 0 And dealerCount <= 11 Then dealerCount += 10
    TopCard += 1
    If TopCard >= 52 Then Shuffle() : MsgBox("NEW DECK!")
    idcard += 1
    Else
    Exit Do
    End If
    Loop

    Label1.Text = dealerCount.ToString
    Label1.Refresh()
    If dealerCount <= 21 Then
    If playerCount > dealerCount Then
    MsgBox("Player win!")
    Else
    MsgBox("Dealer win!")
    End If
    Else
    MsgBox("Player win!")
    End If
    #p#分页标题#e#
    Button1.Visible = True
    Button2.Visible = False
    Button3.Visible = False

    End Sub


    运行结果如下图所示:


    三、 实践与提高

    上述编程中,我们用了结构描述Card,对Card的Face取值(A,2,…,K)和Suit取值(Club,Diamond,Heart,Spade)用了数值0-12和0-3表示。游戏规则也作了简化,只有两个玩家,也未对玩家属性(如:财富、下注、所持牌、持牌点数等)进行描述。实践表明,较好的方法是用Card、player类,Face和Suit用枚举型数据。这些,我们可以在编程中逐步地添加完善。

    随着编程实践的深入,我们的经验也会随之丰富起来。如何写一系列的类去支持各式游戏(包括升级、斗地主等需要用大小王牌的游戏)?如何记录玩家得分?如何支持网络?如何处理网络游戏中玩家离开?如此等等。经一个月、两个月,一年、两年的实践后,你将成为行家里手。

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