package { /*author : CYPL*/ import flash.display.*; import flash.events.*; import flash.utils.Timer; public class JumpTest extends Sprite { private static const G:int=1; private var box:Sprite; private var landObject:Sprite; private var ySpeed:int=0; private var jumpSpeed:int=-15; private var keyPressed:Boolean= false; private var keyReleased:Boolean=true; private var comboJump:Boolean=false; private var inAir:Boolean=true; private var timer:Timer; public function JumpTest() { box=drawRect((stage.stageWidth-50)/2,100,50,50,0xff0000); landObject=drawRect(0,300,stage.stageWidth,20); (timer=new Timer(30)).start(); configureControl(); } private function configureControl():void { stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDownHandler,false,0,true); stage.addEventListener(KeyboardEvent.KEY_UP,keyUpHandler,false,0,true); timer.addEventListener(TimerEvent.TIMER,timerHandler,false,0,true); #p#分页标题#e#
} private function drawRect(posX:Number,posY:Number,w:Number,h:Number,color:uint=0):Sprite { var rect:Sprite; with (rect=new Sprite) { graphics.beginFill(color); graphics.drawRect(0,0,w,h); x=posX; y=posY; } return Sprite(addChild(rect)); } private function keyDownHandler(evt:KeyboardEvent):void { keyReleased && inAir && !comboJump&&(comboJump=true,ySpeed=jumpSpeed,trace("comboJump")); !keyPressed&&(keyPressed=true,inAir=true,ySpeed=jumpSpeed,timer.start()); keyReleased=false; } private function keyUpHandler(evt:KeyboardEvent):void { keyReleased=true; ySpeed<-5&&(ySpeed+=8)&&ySpeed>0&&ySpeed=0; } private function timerHandler(evt:TimerEvent):void { evt.updateAfterEvent(); ySpeed+=G; box.y+=ySpeed; ySpeed>0&&(box.hitTestObject(landObject))&&(trace(landObject.y),box.y=landObject.y-box.height,timer.stop(),keyPressed=false,inAir=false,comboJump=false); }