AS3的BASE64编码与解码类

  •   2009-07-08/16:30
  •   调用代码:

    import com.dynamicflash.utils.Base64;      
      
    //编码和解码字符串     
    var source:String = "Hello, world";      
    var encoded:String = Base64.encode(source);      
    trace(encoded);      
         
    var decoded:String = Base64.decode(encoded);      
    trace(decoded);     
      
    //编码和解码ByteArray     
    var obj:Object= {name:"Dynamic Flash",url:"http://dynamicflash.com"};   
    var source:ByteArray = new ByteArray();   
    source.writeObject(obj);   
      
    var encoded:String = Base64.encodeByteArray(source);   
    trace(encoded);   
      
    var decoded:ByteArray = Base64.decodeToByteArray(encoded);   
    obj = decoded.readObject();   
    trace(obj.name + "(" + obj.url + ")"); 

     

    -----------------------------------------------------------------------------------------------------------------
    Base64类代码:

    package com.dynamicflash.util{   
      
        import flash.utils.ByteArray;   
           
        public class Base64 {   
               
            private static const BASE64_CHARS:String = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";   
      
            public static const version:String = "1.0.0";   
      
            public static function encode(data:String):String {   
                // Convert string to ByteArray   
                var bytes:ByteArray = new ByteArray();   
                bytes.writeUTFBytes(data);   
                   
                // Return encoded ByteArray   
                return encodeByteArray(bytes);   
            }   
               
            public static function encodeByteArray(data:ByteArray):String {   
                // Initialise output   
                var output:String = "";   
                   
                // Create data and output buffers   
                var dataBuffer:Array;   
                var outputBuffer:Array = new Array(4);   
                   
                // Rewind ByteArray   
                data.position = 0;   
                   
                // while there are still bytes to be processed   
                while (data.bytesAvailable > 0) {   
                    // Create new data buffer and populate next 3 bytes from data   
                    dataBuffer = new Array();   
                    for (var i:uint = 0; i < 3 && data.bytesAvailable > 0; i++) {   
                        dataBuffer[i] = data.readUnsignedByte();   
                    }   
                       
                    // Convert to data buffer Base64 character positions and    
                    // store in output buffer   
                    outputBuffer[0] = (dataBuffer[0] & 0xfc) >> 2;   
                    outputBuffer[1] = ((dataBuffer[0] & 0x03) << 4) | ((dataBuffer[1]) >> 4);   
                    outputBuffer[2] = ((dataBuffer[1] & 0x0f) << 2) | ((dataBuffer[2]) >> 6);   
                    outputBuffer[3] = dataBuffer[2] & 0x3f;   
                       
                    // If data buffer was short (i.e not 3 characters) then set   
                    // end character indexes in data buffer to index of '=' symbol.   
                    // This is necessary because Base64 data is always a multiple of   
                    // 4 bytes and is basses with '=' symbols.   
                    for (var j:uint = dataBuffer.length; j < 3; j++) {   
                        outputBuffer[j + 1] = 64;   
                    }   
                       
                    // Loop through output buffer and add Base64 characters to    
                    // encoded data string for each character.   
                    for (var k:uint = 0; k < outputBuffer.length; k++) {   
                        output += BASE64_CHARS.charAt(outputBuffer[k]);   
                    }   
                }   
                   
                // Return encoded data   
                return output;   
            }   
               
            public static function decode(data:String):String {   
                // Decode data to ByteArray   
                var bytes:ByteArray = decodeToByteArray(data);   
                   
                // Convert to string and return   
                return bytes.readUTFBytes(bytes.length);   
            }   
               
            public static function decodeToByteArray(data:String):ByteArray {   
                // Initialise output ByteArray for decoded data   
                var output:ByteArray = new ByteArray();   
                   
                // Create data and output buffers   
                var dataBuffer:Array = new Array(4);   
                var outputBuffer:Array = new Array(3);   
      
                // While there are data bytes left to be processed   
                for (var i:uint = 0; i < data.length; i += 4) {   
                    // Populate data buffer with position of Base64 characters for   
                    // next 4 bytes from encoded data   
                    for (var j:uint = 0; j < 4 && i + j < data.length; j++) {   
                        dataBuffer[j] = BASE64_CHARS.indexOf(data.charAt(i + j));   
                    }   
                       
                    // Decode data buffer back into bytes   
                    outputBuffer[0] = (dataBuffer[0] << 2) + ((dataBuffer[1] & 0x30) >> 4);   
                    outputBuffer[1] = ((dataBuffer[1] & 0x0f) << 4) + ((dataBuffer[2] & 0x3c) >> 2);           
                    outputBuffer[2] = ((dataBuffer[2] & 0x03) << 6) + dataBuffer[3];   
                       
                    // Add all non-padded bytes in output buffer to decoded data   
                    for (var k:uint = 0; k < outputBuffer.length; k++) {   
                        if (dataBuffer[k+1] == 64) break;   
                        output.writeByte(outputBuffer[k]);   
                    }   
                }   
                   
                // Rewind decoded data ByteArray   
                output.position = 0;   
                   
                // Return decoded data   
                return output;   
            }   
               
            public function Base64() {   
                throw new Error("Base64 class is static container only");   
            }   
        }   
    }  


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