3Dmax实用教程:3D足球建模教程

  • 来源: eNet硅谷动力   2016-04-15/14:38
  • 先看效果图:

     

    1、Create Hedra object from Extended Primitives 

    2. in parameters object > family select Dodec/Icos> family par. P=0.38; Q=0.0

    3、object convert to editable poly 

    4. select all edges

    5. use extrude edges:extrusion height=-1.0 ; extrusion base width=0.3

        

    6、select all polygons

    7. use tessellate all polygons twice (apply)

       

    8、in modifier list chose spherify=85% 

     

    9、add meshsmooth and the play! 


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